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Add all DLC to Cart. About This Game Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more. Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war.
With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose? Two Sides to Every Story — Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players. Blurring the Lines — Take your unique character online at any time you choose!
Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people or AI characters cooperatively as you take on the opposing faction or with up to 16 players competitively.
Context-Sensitive Goals and Rewards – Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes.
See all. Customer reviews. Overall Reviews:. Review Type. All 6, Positive 4, Negative 2, All 6, Steam Purchasers 1, Other 5, All Languages 6, Your Languages 3, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. Brought to you by Steam Labs. What’s becoming clear are the depths and intricacies of Brink’s classes, and the ways in which they’ll be able to interact But harder to put a finger on without some intensive playtime are the systems, tactics and strategies that should naturally form naturally around these class relationships.
Just as concerning is the challenge Splash Damage face in girding the loins of PC gamers without the familiar tags of Quake and Wolfenstein in the title, or even their own Enemy Territory.
Brink is a brave and bold move, that’s being made with a refreshing focus on the PC at a time when things felt to be slipping in the wrong direction. Splash Damage’s dedication is as unwavering as their ambition – and Brink’s promising something very special indeed.
Yes, They’ve Got big, funny faces. Get over it. There was a bloke in the long-awaited recent demonstration of how Splash Damage’s first game since Enemy Territory: Quake Wars who couldn’t get over the distorted body shapes. No there isn’t. This is just one of those all-too-rare first-person shooters which wishes to be instantly recognisable from a single screenshot. As well as having those delightfully goon-faced characters it’s set in a floating city in a near-future, post-disaster world, which has an aesthetic halfway between those of Portal and Fallout 3.
The game’s looks are just one of a crap-load of reasons to be excited about Brink. Here’s another: it wants to unite the tribes of single-player and multiplayer shooter fans in a way which hasn’t been done before. Tine broad-strokes categorisation of Brink is that it’s a class-based team shooter in the Team Fortress 2 mould -two sets of nutters war over capture points – and it’s a very good one at that.
The Ark, a techno-refuge for Earth’s survivors, isn’t in great shape. Humanity has been grouped into two rival factions: Security, who are theoretically in charge, and the Resistance, a militant equal-rights group.
The former are slick, high-tech soldiers, whilst the latter are bric-a-brac guerrillas. As a multiplayer game, Brink seems to come from another world compared to the over-complicated Quake Wars. The interface is svelte and logical – all Applelike radial dials and big, friendly buttons -while team play is something you’re actively rewarded for primarily with experience points. Vaguely analogous to Assassin’s Creed s parkour button, this is a toggle that makes your character automatically leap under, over or onto t obstacles in the direction they’re I moving in.
W The idea isn’t that SMART grants an unfair edge, but simply that it allows you to concentrate on doing well at the shooting part of the game, rather than wasting time bumping into small walls or falling off ledges.
Brink is accessible, in other words. While this is a red rag to hardcore shooter bulls, some as-yet-unspecified traditional multiplayer modes, plus the fact that fine control will often outdo SMART movement, should keep them off everyone else’s backs. All of this is also available in Brink’s single-player mode. This doesn’t involve playing multiplayer maps with AI bots, and it’s not an unrelated campaign of shooting idiots in corridors: it’s the multiplayer game made single-player.
Or, to put it another way, it’s the singleplayer game made multiplayer. At any point, you can take your single-player game online and invite in mates or let in strangers to replace the two teams of eight soldiers with real people.
You’re playing through a story – two in fact, respectively documenting the struggles of the Security and Resistance sides – replete with impressive cutscenes that look at the war from an overall and personal perspectives. One mission, for instance, sees the Resistance trying to destroy a Security-run nuclear generator, but the cutscenes cover one soldier’s misery that his brother has signed up with ‘the fascists’ as much as they do the inevitable mega-explosion.
This isn’t a playlist of arena fights. It’s the tale of a desperate battle for humanity’s future, and of exactly who humanity is in this beleaguered world. Also, it has lots of guns in it.
If you like guns, you’ll be well-served here. As is the vogue of the moment, Brink includes a weapons unlock system, where experience points get you all manner of customisation options. First up, there are guns. Of course there are guns. Guns with names like Maximus and Sea Eagle.
Then there are gun modifications – gloriously absurd disc-shaped Tommy gun ammo packs, scopes, and six-vent anti-recoil muzzles.
You’ll very quickly build visibly bespoke weaponry that suits your own play style. You’ll do the same with your unlocked abilities which can be. They can also be class-specific skills, such as the Operative’s Comms trick.
This allows the Spy-a-like Operative to scan a dead foe’s body to briefly reveal his mates’ locations. Of course, by picking that you’ll deny yourself another ability, such as the one that lets you disguise yourself as a downed enemy.
Levelling up means escalated power to some degree, but really it’s about careful choice of abilities rather than having a horrifyingly unfair advantage over other players. There’s also a choice about how many pies you’ve eaten. Your character’s body shape is the most critical choice you’ll make. By default, you’re a medium -a good all-rounder. Once you’ve levelled up a bit you can choose to mutate into an Agile or Heavy body type – the former able to move at speed and reach areas the others can’t, while the other is a hit point-laden warhorse, able to carry the game’s most devastating guns.
Unlike classes and weapons, which you can casually alter between re-spawns, your body type is a permanent decision. Splash Damage are hinting there will be ways to change your decision, but in general you’re likely to start up a couple of alts so you get to play with a skinny, a biggy or a norm whenever you like.
You will, however, be able to tinker with your clothing at will. Brink’s character designer is a slick wee thing, flicking guickly between trousers, hats and the like with an ease that puts The Sims to shame.
From I’m With Stupid T-shirts to flame-patterned hockey masks, it promises some fairly dramatic customisation – though this probably means the DLC cow will get a sound milking. When you march to war, you’ll be fielding a dude who’s very much yours, and not a generic beefcake soldier with a slightly different-coloured hat.
Online shooters have been sniffing around MMOs’ back yards for a while, but Brink appears to be the rare example of getting it Advancement isn’t just about earning experience points – it’s about building a character whoreflects you. So long as your definition of your identity involves huge guns and camouflage pants. This customisation is a major part of Splash Damage’s intention to get people who traditionally cling to the ankles of single-player games to relax their fear of online play.
If you’ve built yourself a character you’re proud of, you’re going to want to show him off to people. Those NPC bots aren’t going to notice, so open up your game and shake a tail feather. Again, you can play the campaign mode online or in co-op, or you can play a standalone map, Battlefield-style. There’s also the idea that you can choose objectives rather than simply surge forwards, into great danger, at all times.
Clearly Brink comes down to shooting other blokes in the face to achieve objectives that win the map for one side, but if you can’t handle the heat, sneaking off to grab a command point or hack a safe earns team-wide bonuses. The game isn’t suited for it and would get boring fast. CONS Only 8 maps and some are kinda the same. Overall its at least a 3. One person found this helpful.
It was fun, but I would never pay full price for it. If it’s cheap, might as well snag it. Pretty good game overall! I know some people like to get the bad news out of the way first, so I’ll start with the cons.
The game did not have as much content as I expected and the single player storyline was, well, disappointing. I was hoping to have more detailed missions and perhaps some decent cutscenes, but i guess that’s too much to ask for these days. I was a bit put off by the fact that even though you can customize your character, they all have the same weird shaped faces! Maybe that’s just a personal gripe, but anyway Now that I think is pretty rad.
Gameplay is pretty good, the multiplayer is good, overall everything is good. I like the game, definitely not my favorite by any means, but I think it’s worth trying out. Now go have fun you crazy kids! It came exactly on the day it said it would, it was very cheap compared to other places I’ve looked to buy Brink too Customizations of characters and weapons are amazing and there really is nowhere you can’t go in Brink, climb to the highest places or anywhere. Overall it’s a good game and I recommend it for competitive gamers.
As a fan of their previous works however, I was quite disappointed by what I got. The premise of the Parkour Enemy Territory sounded good but poorly executed. The overall gameplay feels extremely slow and somewhat tedious as it is basically small scale 8v8 or just 8 player coop compstomp. The classes are mostly similar to each other and don’t really give you much option in what class you want to be in the long run as you set long term perks into your classes.
The matching system of the game is horrid and you will play by yourself quite a bit as you are restricted to playing with people around the same level as yourself. With dwindling players and mediocre gameplay, give this game a shot only if you really have nothing else to do. Not much going on with multiplayer with servers dead for some time now. Regardless, this game was what I thought to be an artistic masterpiece in it’s time.
Very unique animation and gameplay. It’ll always hold a place in my collection. See all reviews. Top reviews from other countries. Report abuse. Back to top. Get to Know Us. Make Money with Us. Amazon Payment Products.
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– Brink Download | GameFabrique
Softonic review A full version game for Windows‚ by Splash Damage. BRINK is a full version software only available for Windows, that belongs to the category Games with subcategory Action and has been created by Splash Damage.. More about BRINK. Its current version is and it has been updated on 01/04/ Brink of Consciousness: Dorian Gray Syndrome Free Downloads for PC. Help Sam Wilde rescue his love Anna in this incredible Hidden Object Puzzle Adventure game, Brink of Consciousness: Dorian Gray Syndrome. Jul 14, · Brink PC Free Download Brink PC-Corepack Repack Game Description Brink is an immersive first-person shooter that blends single.
Brink game pc download –
And it could all change too, with almost a year until the thing’s finished.
Brink – Free Download PC Game (Full Version) – Post a Comment
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You can also Download Alien Rage Game free for pc from tntpcgames. Brink free download for pc is an impressive game that you can get it free from here. The installation process is very easy to understand and you can get one by one installation process from here. If you feel any problem during installment, you can ask in the comment section. There are many other ways of installation but this installation is one of the impressive and easy.
This game covers all the categories which you want like, Strategy, adventures, and entertainment. We are working on this game continuously to fix bugs, improve its optimization, and increasing thousands of new features in it.
I hope that you got the complete idea about the interior of this game from the screenshots of this installment which are given above. You cannot imagine the criteria of this game before installing this game because there is much more than its exterior look.
There are millions of followers of this game on the social media websites like Facebook, Twitter, Instagram, etc. I have already played this game many times and never bored during playing. I hope when you play this game so enjoy it after playing and refer to your friends and relatives about this awesome game.
Brink game setup is here on the below of the content so you can get it free from here. Before you start Brink Free Download highly compressed make sure your PC meets minimum system requirements. Even if I wanted to just farm the XP there’s no efficient way to do that without helping out my team. Downed players don’t die out straight away, and in the time between them hitting the dirt and respawning or being revived by a Medic they can be interrogated by Operatives, an action that outlines enemy players through walls and floors for that Operative.
Operatives can also backstab, and disguise themselves as other things: bushes and lampshades are out, but members of the opposite team are in. So you’ve got this Spy Vs Spy mini-game going on amid the greater conflict. It’s great to get a mission that will benefit your team, you can be the counter-espionage guy hunting down other Operatives. Soldiers can dole out ammo, Engineers are able to buff their teammates’ weapons.
The Operative is the odd one out, he doesn’t have the means to reach out and touch a teammate, instead he reaches put and touches the enemy. Use the objective wheel to select a mission to hunt down an enemy Operative, and the sneaky chappy is warned of your intentions with a curt “They’re on to you,” from his commander.
He’ll be aware that you’re on your way to his location, and will adjust his play style accordingly. In other words, he’ll be expecting you. Downed players waiting for a revive syringe from a Medic will also have to consider nearby Operatives, if they dawdle for too long they risk an interrogation, thereby compromising the locations of everybody else on the team.
Can we expect a surprise, post-death grenade blast a la Modern Warfare’s martyrdom perk? In Shipyard, I’ve reached the missile controls by flouncing past the enemy defences while disguised as one of their own. There’s a distinct feeling that, with a year to go, the Al hasn’t yet learned to rout out disguised enemy Operatives in their midst Not even the ones who are cheerfully hacking control panels in an attempt to activate the missile’s self-destruct sequence.
It took an accidental shotgun blast to a tattooed enemy face before they registered that I was not in fact a member of the Resistance. The hacking works remotely. The closer you are to the console-to-be-hacked, the quicker the job gets done. Conversely, the further away you are, the better chance you have of surviving the torrent of players turning up to see what all the hacking is about. Your hacking tool, alarmingly, emits a beeping sound to proudly convey what an excellent job of hacking it’s doing, a sound that unsurprisingly, can attract unwanted attention.
Ducking into a nearby container was a sufficient tactic! Successful, I’m plied with more XP, levelling up and earning a credit to spend on an ability one which allows me an opportunity to revive myself. Key to the experience, as Splash Damage tells it is making sure that both new and veteran players know exactly what they’re doing at any given moment Accessibility is the word they avoid – as Ham insists, “We’re not making Brink accessible to little old ladies Instead they’re striving to ensure that no part of the game will be complex enough that it could deter the first-time player.
And a lot of people just drown. We’re working to make sure you won’t come across terrible anti-social behaviour. What beautiful world do people live in where that’s a really good idea? The objective wheel mitigates that immediate need for voice chat Anything you choose to do is announced only to the players it might be relevant to, and if further co-ordination is required it’s a simple task to turn it back on.
And it could all change too, with almost a year until the thing’s finished. As it stands Brink feels like a solid FPS, and one astounding in its distinct, detailed visuals and impressive given the stage of development aurally too.
Approach a flashpoint in Container City and the world erupts in a molten cacophony of pings, whips, cracks and fwumps – a sumptuous wall of sound. What’s becoming clear are the depths and intricacies of Brink’s classes, and the ways in which they’ll be able to interact But harder to put a finger on without some intensive playtime are the systems, tactics and strategies that should naturally form naturally around these class relationships.
Just as concerning is the challenge Splash Damage face in girding the loins of PC gamers without the familiar tags of Quake and Wolfenstein in the title, or even their own Enemy Territory. Brink is a brave and bold move, that’s being made with a refreshing focus on the PC at a time when things felt to be slipping in the wrong direction. Splash Damage’s dedication is as unwavering as their ambition – and Brink’s promising something very special indeed.
Yes, They’ve Got big, funny faces. Get over it. There was a bloke in the long-awaited recent demonstration of how Splash Damage’s first game since Enemy Territory: Quake Wars who couldn’t get over the distorted body shapes. No there isn’t. This is just one of those all-too-rare first-person shooters which wishes to be instantly recognisable from a single screenshot.
As well as having those delightfully goon-faced characters it’s set in a floating city in a near-future, post-disaster world, which has an aesthetic halfway between those of Portal and Fallout 3. The game’s looks are just one of a crap-load of reasons to be excited about Brink. Here’s another: it wants to unite the tribes of single-player and multiplayer shooter fans in a way which hasn’t been done before.
Tine broad-strokes categorisation of Brink is that it’s a class-based team shooter in the Team Fortress 2 mould -two sets of nutters war over capture points – and it’s a very good one at that.
The Ark, a techno-refuge for Earth’s survivors, isn’t in great shape. Humanity has been grouped into two rival factions: Security, who are theoretically in charge, and the Resistance, a militant equal-rights group.
The former are slick, high-tech soldiers, whilst the latter are bric-a-brac guerrillas. As a multiplayer game, Brink seems to come from another world compared to the over-complicated Quake Wars. The interface is svelte and logical – all Applelike radial dials and big, friendly buttons -while team play is something you’re actively rewarded for primarily with experience points.
Vaguely analogous to Assassin’s Creed s parkour button, this is a toggle that makes your character automatically leap under, over or onto t obstacles in the direction they’re I moving in. W The idea isn’t that SMART grants an unfair edge, but simply that it allows you to concentrate on doing well at the shooting part of the game, rather than wasting time bumping into small walls or falling off ledges. Brink is accessible, in other words. While this is a red rag to hardcore shooter bulls, some as-yet-unspecified traditional multiplayer modes, plus the fact that fine control will often outdo SMART movement, should keep them off everyone else’s backs.
All of this is also available in Brink’s single-player mode. This doesn’t involve playing multiplayer maps with AI bots, and it’s not an unrelated campaign of shooting idiots in corridors: it’s the multiplayer game made single-player. Or, to put it another way, it’s the singleplayer game made multiplayer. At any point, you can take your single-player game online and invite in mates or let in strangers to replace the two teams of eight soldiers with real people.
You’re playing through a story – two in fact, respectively documenting the struggles of the Security and Resistance sides – replete with impressive cutscenes that look at the war from an overall and personal perspectives. One mission, for instance, sees the Resistance trying to destroy a Security-run nuclear generator, but the cutscenes cover one soldier’s misery that his brother has signed up with ‘the fascists’ as much as they do the inevitable mega-explosion.
This isn’t a playlist of arena fights. It’s the tale of a desperate battle for humanity’s future, and of exactly who humanity is in this beleaguered world. Also, it has lots of guns in it. If you like guns, you’ll be well-served here. As is the vogue of the moment, Brink includes a weapons unlock system, where experience points get you all manner of customisation options. First up, there are guns. Of course there are guns. Guns with names like Maximus and Sea Eagle.
Then there are gun modifications – gloriously absurd disc-shaped Tommy gun ammo packs, scopes, and six-vent anti-recoil muzzles. You’ll very quickly build visibly bespoke weaponry that suits your own play style. You’ll do the same with your unlocked abilities which can be.
They can also be class-specific skills, such as the Operative’s Comms trick. This allows the Spy-a-like Operative to scan a dead foe’s body to briefly reveal his mates’ locations. Of course, by picking that you’ll deny yourself another ability, such as the one that lets you disguise yourself as a downed enemy. Levelling up means escalated power to some degree, but really it’s about careful choice of abilities rather than having a horrifyingly unfair advantage over other players.
There’s also a choice about how many pies you’ve eaten. Your character’s body shape is the most critical choice you’ll make. By default, you’re a medium -a good all-rounder.
Once you’ve levelled up a bit you can choose to mutate into an Agile or Heavy body type – the former able to move at speed and reach areas the others can’t, while the other is a hit point-laden warhorse, able to carry the game’s most devastating guns. Unlike classes and weapons, which you can casually alter between re-spawns, your body type is a permanent decision.
Splash Damage are hinting there will be ways to change your decision, but in general you’re likely to start up a couple of alts so you get to play with a skinny, a biggy or a norm whenever you like. You will, however, be able to tinker with your clothing at will. Brink’s character designer is a slick wee thing, flicking guickly between trousers, hats and the like with an ease that puts The Sims to shame.
From I’m With Stupid T-shirts to flame-patterned hockey masks, it promises some fairly dramatic customisation – though this probably means the DLC cow will get a sound milking.
When you march to war, you’ll be fielding a dude who’s very much yours, and not a generic beefcake soldier with a slightly different-coloured hat.
Online shooters have been sniffing around MMOs’ back yards for a while, but Brink appears to be the rare example of getting it Advancement isn’t just about earning experience points – it’s about building a character whoreflects you.
So long as your definition of your identity involves huge guns and camouflage pants. This customisation is a major part of Splash Damage’s intention to get people who traditionally cling to the ankles of single-player games to relax their fear of online play.
If you’ve built yourself a character you’re proud of, you’re going to want to show him off to people. Those NPC bots aren’t going to notice, so open up your game and shake a tail feather. Again, you can play the campaign mode online or in co-op, or you can play a standalone map, Battlefield-style. There’s also the idea that you can choose objectives rather than simply surge forwards, into great danger, at all times.
Clearly Brink comes down to shooting other blokes in the face to achieve objectives that win the map for one side, but if you can’t handle the heat, sneaking off to grab a command point or hack a safe earns team-wide bonuses. The in-game GPS system will even recalculate a new route to an objective for you if it spots that you’re headed towards a rear entrance or you’re careering across rooftops.
This is looking like a shooter that wants you to have fun, not to creep slowly forwards until some camper snipes you in the head.